/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/
#ifndef __WIN_ACHIEVEMENTS_H__
#define __WIN_ACHIEVEMENTS_H__

/*
================================================
idAchievementSystemWin 
================================================
*/
class idAchievementSystemWin : public idAchievementSystem {
public:
			idAchievementSystemWin();

	bool	IsInitialized();
	void	AchievementUnlock( idLocalUser * user, const int achievementID );
	void	AchievementLock( idLocalUser * user, const int achievementID );
	void	AchievementLockAll( idLocalUser * user, const int maxId );
	void	Pump();
	bool	GetAchievementDescription( idLocalUser * user, const int id, achievementDescription_t & data ) const;
	bool	GetAchievementState( idLocalUser * user, idArray< bool, idAchievementSystem::MAX_ACHIEVEMENTS > & achievements ) const;
};

#endif // __WIN_ACHIEVEMENTS_H__
